![]() This Nintendo 64 re-release added more fixes onto the international version’s work, along with Rumble Pak support. It also has a couple of fixes we didn’t see in the West, because it’s based on the Japan-only “Shindou” version. The control scheme works well even without the original controller’s peculiar configuration. The resolution bump makes environments look nicer. What’s here, though, is nice! Interface elements are crisper than we’ve seen in Virtual Console releases. Much has been made of the compilation’s emulation-based approach, but there isn’t another approach, outside of a full-scale remake, that would fix levels being designed without the assets to fill those spaces or platforming becoming too difficult if the camera is zoomed in to a cropped view. This is likely because of the technical challenges of widening an early game like that. The Super Mario 3D All-Stars version of the game remains in a 4-by-3 aspect ratio. In that respect, it’s likely what players want, rather than something that feels “wrong” and breaks old strategies. ![]() ![]() The controls were great for the time, but now? Even in the context of Super Mario 3D All-Stars, and especially on a platform with a game like Super Mario Odyssey, the rougher aspects grate. Part of setting the groundwork for things to come is that, well, games that build atop these innovations have a head-start and take advantage of it. These things are still true.īut there’s no denying its age. The first 3D Mario game, Super Mario 64 went a long way in defining what movement should feel like and generally how polygonal games should work. But it’s these games’ differences, both in their original development and in how they were adapted for this Nintendo Switch package, that really tell the tale. The three included games - Super Mario 64, Super Mario Sunshine and Super Mario Galaxy - represent the franchise’s first three forays into free-roaming levels. ![]() ![]() Super Mario 3D All-Stars, the new platforming compilation from Nintendo, looks at first glance like a cohesive collection. ![]()
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